Wednesday, August 27, 2008
The Ministry of Vanilla Walks
This last week we delved into the wondrous world of walks, and all the heartaches that go along with it. It's become more than evident time and time again that walk cycles are one, if not the, trickiest things to do in animation, as every part of the body moves in conjunction with everything else, stemming from the hips. So that's why I'm glad that this assignment has become a two parter, the first for timing and posing, and the second for splining and finessing. It really helps a lot to be given the time to study a walk in thorough detail and understand the mechanics of it all, or at least begin to lol. This was my blocking stage for last week of a standard walk cycle, the crit went well.
As well there was the pose assignment to show physical strength. I took many interpretations on this at first and that more than anything frustrated me, as I was ideally trying to show this without the aid of a prop. Other than flex poses nothing was really working well for me, so I sucked it up and began using props, although minimally. Many different variations, but I was happy with my final product. I also got a bit confused with strength as opposed to effort, and there should be a balance of both. Some minor tweaks to come.
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