Saturday, November 22, 2008

Well the final assignment has been handed in, and work has started on the new one. I still need to polish the last one up a bit more, based on my newest mentor notes, but it's getting there. The whole area with the balance on the first candy cane, I've never been super happy with, and slowly I'm beginning to figure out how to change it. It's not so much a matter of me not being able to decide what I want it to look like, but more a matter of having what I want translate properly with my keys and f-curves into the computer.

Much work has been accomplished on the next assignment as well: Video reference, thumbnails and first pass blocking have been more or less completed, tho many changes yet to come I'm sure. I Desperately need to fix the set, the lighting's been tricky, and I just decided to scrap the secondary character, as he's too misleading with the eye and distracts the audience from the focus of the animation. I may spend more time working with the actual struggle with the sticky door, as that is the crux of the assignment, however it was great fun to throw in some acting choices as well.

My Julio character for a side project progresses very nicely also. fully rigged and skinned now, I've done a lot with set design for this piece and am kind of finalizing the look of the character. Here's a little test of face shapes and facial hair; still using base textures at this point.

Thursday, November 13, 2008

Why Can I never think of a Title?

Once again an overdue blog update. School keeps trucking forth and I with it. In the final stages of polishing this latest assignment after countless revisions. This is not the final version but close to it. I had a lot of fun attempting some dynamic simulation in Maya as well, not my forte. Still a fair bit of finessing to do, but it is ever closer to completion.


I've also been heavily involved in a project I took on in good ol' Softimage, so I had to refresh myself in all that joy as well. I have a character under construction and nearly animatable for this project, who has been rigged and UVs layed out for texturing. Here's a screenshot as a teaser. Weighting and base textures should be done by the weekend and proxy animatics done sometime next week. I'll try and keep updates on that as well.