Another quick update. I attended CG Con this weekend and it was simply fantastic! The animation masterclasses were full of gold nuggets that I am looking very forward to implementing. I was also able to have my reel professionally reviewed by Matthew Russel of Valve and Charles Alleneck of ILM. Both experiences were humbling but positive; some definite tweaks to make, so much more to learn but overall they thought it was rather strong, which is a good sign as I certainly can't judge my own worth. One thing they both mentioned was that I could use a full body, body mechanics shot and so I have started one. It's only in the blocking phase and a short test, but hopefully I can get it polished up by Siggraph.
I've essentially finished the subtle acting piece I've been working on, and decided to cut off the ending, I felt it drag on a bit too long for the purpose it was trying to serve, which was to demonstrate a context between text and subtext. It was understood at the reel review so that's a good sign to be sure. I've compiled it all together in what is now my current reel, but only for a couple more weeks, as I have to go back and tweak other shots. But here it is for the time being:
CG Con is planning on coming to Vancouver in the next few months for a smaller road show, they've asked for my assistance so I'm seeing what I can do to make that a reality, not much mind you. It will be great if they come, a lot of local talent and interest to be sure. So yea, it's largely just the mad rush to get ready for Siggraph, GameJam, and mostly just finish tweaking my reel as many studios this year it seems requires a pre-submission to be talked to; rather smart but kind of annoying hehe. A test of endurance, can't stop now! :D
Friday, July 24, 2009
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