This is the last week of class 4 and just wrapping up one of the most challenging assignments of my journey. There are still minor fixes, but my two person dialogue shot is practically complete and what a learning experience has this been. It's amazing how much I really started learning this last month, hard to quantify but certain elements really started to click into place; namely the amalgamation of body mechanics and acting choices. To some this may seem trivial, to others non-sensical, but having the marriage of both work with each other rather than against was a big breakthough in the annals of my mind. Term break next week, but I'm already beginning work on a new monologue/acting piece so I can have something to pad my reel a bit more, no rest for the wicked or socially dis-inclined it seems.
In other news, my Andy-mated Webcomic strip has finally gone live on VancouverAnimation.ca and so far response has been positive. It proves an interesting challenge to come up with content as it's weekly and industry related, but it's one I am happy to go about as it will definitely help keep the creative juices flowing. You can view it at this incredibly loooong link: http://www.vancouveranimation.ca/index.php?option=com_content&view=category&layout=blog&id=52&Itemid=127 Partially related, as an incentive for my efforts in swinging this together I was honored to receive a ticket to Rob McKee's 3 Day "Story" seminar which was a fantastically amazing, yet thoroughly exhausting experience. Not a single regret from the 35 hours of his lecture, as I really look forward to apply his concepts to make a powerful piece in term 5 for the development of my short film. This is the same man who taught Pixar how to do it and his book has become the staple of screenwriting in Hollywood as well has led to numerous academy award winning movies, it was truly an honor.
Also, Siggraph is ramping up, and I cannot wait to attend it in New Orleans this August. I have already made time to accomadate my Gabriel Knight photo tour, simply as it was one of my favorite all time games growing up, and still for that matter. I made it tho, I am an official contestant in the GameJam! competition which is a 24 hour collaborative experiment to make a theme based game. Although I have no clue about scripting and game engines, it should prove to be ample fun and my 3D skills should come into play very well. I also just recently found out about CG Con in LA, which is a new event, but having a great job fair and Animation master classes, so I'm looking into the rationality of being able to attend.
Thursday, June 18, 2009
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