It's the last day of term 2, and I'm excited and sad at the same time. I've finished the last assignment and updated my progress reel, which is this:
In retrospect I think the music is a tad obnoxious, but I have changes to make to it anyways like finessing the intro and properly rendering out all my assignments; but I can do that over the break. I also feel that ol' Betsy here is dying on me, it's official, my DVD drive crapped out, and she's approaching the end of her upgradability. She shall be missed when the time comes, tho I may keep her as a render mule. I feel as if my mind has been all over the place lately and slowly lamenting into insanity... of sorts. So many side projects for one, it's hard to stay focused, especially now when I really should. For example, I started messing around with SDKs for the first time, predominantly Half Life 2 Source and my personally beloved Orbiter. The former I've made more progress with writing and creating my own addon, but so much work left to do. In my nostalgic geekiness, I'm trying to create some nuclear-esque rockets from the Buck Rogers universe; being one of the coolest retro concepts ever! This photo shows my first attempt/test of different parameters and model importing.
That pathetic shadow on the landing pad of the Brighton Beach moonbase is telltale of success, believe it or not, because at first I was skeptical if I could even get that much to work. Ideally, come soon, I should be able to have a fully functionary nuclear rocketship that would behave ideally like that of Buck Rogers' Maelstrom Rider; complete with cockpit and animated controls. As far as the Source engine goes, I'm still learning the (sometimes) frustrating inner workings of the tools it comes with, but will hopefully be able to update my progress with that. The Julio project is partially slowed down due to some technical and personal issues, but should be back up at full force come the new year; Evidentally I still have many lessons to learn in rigging.
Friday, December 19, 2008
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