Sunday, March 21, 2010

The Days Are Longer Again!

What an interesting couple weeks of ups and downs and not as much progress as I would like to have hoped for, but oh well, these things happen. I wiped out on my bicycle in some morning snow and sprained my wrist, not a serious sprain, but enough to hinder my animation progress to be sure. As well as suffering from a few computer related issues which will lead to a backup and reinstall as soon as this blog entry is done. So in terms of animation, I guess my greatest accomplishment was really hashing out, modelling and blocking my shot for the March 11 Second Club competition. I was able to give it a few passes and get a nice block-plus going and will begin splining early next week. If you're curious, feel free to check out the video below:



Other than that, I was able to experiment with the new werewolf creature rig and test it out to see it's limitations and how the controls really work. Basically just a run cycle but it was pretty eye-opening as to how to approach the real shot I want to do. So this is a gallop run done with the werewolf, admittedly it's meant for a lighter dog, but as I mentioned, it taught me an awful lot about the particulars of the rig and quadraped mechanics in general. I've been archiving footage from Twilight, Underworld, National Geographic etc to help narrow down a solid shot I want to do with this and I'm getting ever so close to finding the perfect one, will keep you updated.

This is the close to gallop test, and I stress it was primarily a test.

Game modding work has slowly picked up again, with the transition over to Unreal, I've finally gotten my hands on the rebuilt rigs and have been testing out their limitations as well. Also, due to my apartment being put up for sale by my landlords, I am moving into a quainter place across the bridge at the end of the month. As long as I can get my 11secondclub entry done, then I will be more than satisfied.